Free download from gumroad.
Ue4 carpet displacement.
Displacement maps can be tricky to use to try to match the effect of a normal map because you need vertexes in order to get the offset displacement and this is where dx11 s tessellation comes into play.
In this video i go through setting up absolutely humongous fields of carpet using the new neofur plugin.
In this video i explain the parallax occlusion mapping node in unreal 4 and use it to create a material for a high pile rug.
I do however get s.
An overview of the material nodes example level example 1 11.